Thursday, April 4, 2013

Productive Pedagogy

Pedagogy is the art of teaching: that is the interaction between the teacher and the student and the resultant learning. Productive pedagogies are those that result in the best learning outcomes and should include:

  • deep knowledge through higher order thinking
  • collaborative learning where dialogue is imperative
  • enabling student to discover their learning styles
  • real life learning through problem-based, inquiry learning
  • relevant to students lives and cultures
  • students can be in control of their learning
  • engages students
  • supports individual students group identity and their development as an active citizen

Productive Pedagogies from GerryC


Bibliography
Fasso, W. (2013, February 21). What is pedagogy? EDED20491 ICTs for Learning Design.

Bloom's Taxonomy

From: http://juliaec.files.wordpress.com/2011/04/blooms_taxonomy.jpg

In education it is essential that a system or taxonomy is used to classify the evaluation processes and educational objectives (Veal & MaKinster, n.d.). Bloom's taxonomy is the most widely used in education as it was created to give educators and researchers a common language in which to discuss curriculum and evaluation.

This taxonomy refers primarily to Bloom's Cognitive Domain and it is important for educators to recognise the differences between simple knowledge such as observing, listing, naming and the higher order thinking skills required for assessing, analysing, comparing or judging.  This will not necessarily be a linear process but one where the student will use and grow his own knowledge by using opportunities offered in his learning to hone his higher order thinking skills.

When looking at tertiary education, it does well to use Bloom’s taxonomy to see the level of thinking that is required to complete assigned tasks.  If we look at the table above, noting that the bottom level of the table, knowledge is one and the top is six, we need to understand that university level assessment should require student to perform at the third level and above (Chapman, 2008). 
Bibliography


Chapman, L. (2008). Curriculum mapping: The aligned curriculum. Retrieved April 1, 2013, from University of New England: http://www.une.edu.au/gamanual/staff/the_aligned_curriculum.pdf


Veal, W. R., & MaKinster, J. G. (n.d.). Pedagogical content knowledge taxonomies. Retrieved March 12, 2013, from College of Education: University of Nevada: http://wolfweb.unr.edu/homepage/crowther/ejse/vealmak.html


SWOT Analysis on Wiki Mobil Phone Activity

A SWOT anaylsis can be used to help define student knowledge on a topic.  This can assist discovering what a student knows about a topic, misconceptions, obsticles to learning and what needs to be reinforced.  Here is one that I created for the Wiki activity:

Strengths
·         Allows all individuals to participate including those who may be normally too shy to do so in class
·         Collaborative
·         Flexible
·         Real world use of ICT
·         Ongoing
·         Allow for higher order thinking
·         Reflective
·         Analytical
·         Easy to use
·         Safe environment
·         Information can be altered but previous versions in history
·         Trust
·         Teacher can track individual student participation through history
·         Assessment can be built in
·         Supports TPACK
Weaknesses
·         Need ICT knowledge
·         Need suitable hardware
·         Students may not have internet access at home
·         Computers may be ‘offline’ at times
·         Can be fiddly, e.g. tables
·         Teacher can’t be in control at all times
·         Security needs to be firm
 
 
 
 
 
 
 
Opportunities
·         Real world learning and teaching
·         Students can use their creativity by embedding multimodal tools
·         Excellent opportunities for safe digital citizenship experiences: cybersafety, copyright, netiquette
·         Get to know and understand your students
·         Students get to know each other
Threats
·         Inappropriate behaviour
·         Breaches of copyright
·         Student resistance
·         Lack of ICT skills

 

Wednesday, April 3, 2013

Learning Theory and Learning Styles

Who would have thought that there could be so many learning styles? When I was at school (back when Adam was a boy), learning was strictly based on the behaviourism (Learning-Theories.com, 2013) where learning was simply a response to conditioning. This took the form of repetition and involved lots of rote learning. Today multiple learning theories abound.

Cognitivism (Mergel B. , 1998) later tried to explain learning in terms of mental processing. It was felt that if we knew more about how the brain worked, we would understand how we learn. They have explained the learning process in a three stage model:
  • the sensory register
  • working memory
  • long term memory
Constructivism theory (Mergel B. , 1998) suggests that "learners construct their own reality or at least interpret it based upon their perceptions of experiences," (Mergel, 1998). Also known as social constructivism, it is founded on the notion that individual learning comes from social interactions either within a learning or expert community. Crucial to this learning theory is the support of the teacher who is responsible for "scaffolding" (Scaffolding, 2003) the learning experiences. This scaffolding should involve demonstrations, modelling, instruction, offering suitable tools and opportunities for collaboration.

Siemens cited connectivism (Siemens, 2004) as "the learning theory for the digital age,"  as it bases itself on the networking nature of learning that occurs using technology and the Internet. He notes that as it is no longer possible to know all that we need to know, the new focus in education should be on where and how to find knowledge. Using his analogy, "the pipeline and its connections are more important than what is in the pipeline" is the basis for this theory.

However, many educationalists believe that constructivism is the most appropriate learning theory when we think about how ICTs can impact on education as knowledge is constructed and built upon in collaboration with other learners.

And what of learning styles? Indeed, many theories also exist for this area. To me, the two most complete and applicable to the classroom are those of Gardner’s multiple intelligences (Paik, 1998)and de Bono’s Thinking Hats (De Bono Thinking Systems, 2013).

Gardner’s research considered the biological factors that can influence cognitive function ahead of psychological that previous researchers had considered.  His theory suggests that there are seven different branches of intelligence:
  • linguistic
  • musical
  • spatial
  • bodily
  • intrapersonal
  • interpersonal
  • logico-mathimatical (Paik, 1998)

Other researchers add an eighth form:
  • naturalist
My learning styles from: http://www.bgfl.org/bgfl/custom/resources_ftp/client_ftp/ks3/ict/multiple_int/questions/choose_lang.cfm
 
Edward de Bono (de Bono, 2013) is the man who gave us the term ‘lateral thinking.' His research looked at human creativity.  The Six Thinking Hats theory that came out of this work is not so much about how we think, but how we should think to get the most out of our creativity.

From: http://www.youtube.com/watch?v=cjVxSk1MqO4 

Bibliography


Scaffolding. (2003, July 21). Retrieved March 30, 2013, from University of Tasmania: http://www.educ.utas.edu.au/users/ilwebb/research/scaffolding.htm

De Bono Thinking Systems. (2013). Six thinking hats. Retrieved April 2, 2013, from De Bono's Thinking Systems: http://www.debonothinkingsystems.com/tools/6hats.htm

de Bono, E. (2013). Biography of Edward de Bono. Retrieved April 4, 2013, from Edward de Bono: Father of lateral thinking: http://www.edwdebono.com/biograph.htm

Learning-Theories.com. (2013). Behaviourism. Retrieved April 2, 2013, from Learning-Theories.com: http://www.learning-theories.com/behaviorism.html

Mergel, B. (1998, May). Cognitivism. Retrieved April 2, 2013, from University of Saskatchewan: http://www.usask.ca/education/coursework/802papers/mergel/brenda.htm#The Basics of Cognitivism

Mergel, B. (1998, May). Constructivism. Retrieved March 30, 2013, from University of Saskatchewan: http://www.usask.ca/education/coursework/802papers/mergel/brenda.htm#The Basics of Constructivism

Paik, H. S. (1998). One intelligence or many? Alternative approaches to cognitive abilities. Retrieved March 6, 2013, from Personality Research: http://www.personalityresearch.org/papers/paik.html

Siemens, G. (2004, December 12). Connectivism: A learning theory for the digital age. Retrieved March 17, 2013, from elearnspace: http://www.elearnspace.org/Articles/connectivism.htm

 

Monday, April 1, 2013

Glogster

Created in Glogster by me using CC images
When I started looking at the Group Three Tools I initially felt that I was covering old ground.  I thought that PowerPoint had been done to death and its day had past (I once barely escaping an epileptic fit viewing some children's examples in the past!), but the learning activities in this section reminded me of the worthwhile learning objects that can be created with this tool. Prezi too, is another powerful tool.  I prefer it over PowerPoint as it is online it is completely portable.  I have seen too many PowerPoints fail because presenter failed to "pack" all the required fonts, pictures, videos, etc. required for the presentation to work effectively.

I selected Glogster, an online poster-making tool, as the one that I would explore further, as I felt that it had much to offer the lower to middle primary school students that I will be working with next term.  The tool is multimodal as you can embed pictures, movies, audio files, text and hyperlinks, thus catering for different learning styles, literacy levels and ICT skills. Once created, you can share them with others either through Glogster accounts or embed your Glogs in your websites, blogs or wikis. When you have registered with the education section of the site, Glogster EDU, you can add class lists and monitor your students work. Privacy and student protection seem to be well catered for in this site.

A PMI analysis of Glogster:
Pluses:
  • engaging for young students
  • encourages creativity
  • can be used for brainstorming
  • literacy activities
  • portable
  • can be embedded in blogs, wikis and websites
  • safe and secure environment
  • can effectively be used to meet the Learning principles for multimedia (Stansbury, 2008, ¶Multimedia and learning)
Minuses:
  • students can get over-absorbed in the "bells and whistles" and forget content
  • risk of cognitive overload if not careful
  • takes time to set up class lists in Glogster Edu
  • uses lots of bandwidth and can be slow
  • can be difficult to navigate
Interesting:
  • gives plenty of opportunity for lessons in responsible online use, e.g. copyright, appropriate comments,
  • emphasis on visual literacy, e.g. appropriate images, colours, arrangements, fonts, etc.
  • allows students to continues their days activities at home and show family
  • real-time feedback can be given to students in the Edu site
  • could create a Glogster rubric to help assess success
There are a variety of lesson plans and resources available online for Glogster such as Read Write Think. With the adequate instruction on the use of this tool and sufficient activity scaffolding to keep children on task, Glogster can be a successful e-learning tool.

Bibliography

Stansbury, M. (2008, March 26). Analysis: How multimedia can improve learning. Retrieved March 24, 2013, from eSchool News: http://www.eschoolnews.com/2008/03/26/analysis-how-multimedia-can-improve-learning/

 



PowerPoint

I don't know about PowerPoint.  I feel that I have experienced "Death by PowerPoint" so many times that surely, its day must be done.  However, when looking at this tool as a means for the creation of learning objects I could see its usefulness.  I created a small presentation using PowerPoint to use as a base for a unit on "Farm Animals".
I saved my PowerPoint as a movie file so that I could upload it to my blog.  While it is no longer interactive, you can still get an idea as to how useful it may be as a tool in the classroom. It took quite some time to create as I am a little rusty with the animation and timing tools. I suppose that with regular use you would get faster. I'm still not convinced that there aren't better out there these days that would give you the same result for a lot less effort.




Prezi

I love using Prezi!  I find it relatively easy to use and the fact that it is online make it really portable. As you can just click on the page and add things, you can get up and running in no time at all.  In the classroom, I would image that Prezi is a great way for students to explore topics using a mind mapping scenario.  With its multimodality possibilities it would have many applications for students to explore and present information. Here is some great tips for uses for Prezi in the classroom:

And here is a Prezi that I created last year to show parents what our school library is for: